Assault
6 members · 100 $ · ArmyVersatile infantry for capturing and defending.

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Cascais · private test
Choose your faction and class.
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A test region in the shared world.
Drag the map to explore · scroll to zoom. Only available locations can be chosen.
Army: Assault and Medics.
Logistics: fortifications and armed support.
You lose your units and production in progress, without a refund. Funds remain in the shared wallet of the previous class.
Click a soldier or drag a selection box.
No units match the filters.
Your troops · Click to select · double-click to focus · Shift to add · building opens its garrison
Versatile infantry for capturing and defending.
Rescues casualties. Two armed medics. Unlock applies to this campaign.
Superior accuracy and range while stationary. Unlock applies to this campaign.
Support infantry. Higher rate of fire. Unlock applies to this campaign.
Fires while stationary at visible vehicles. One loaded rocket and two spare rockets per member; 6-second reload. Unlock applies to this campaign.
Two armed members to fortify buildings, operate vans and deliver ammunition.
Carries six crates. Operated by two Logistics members, on compatible roads only.
If the game is slow, try Performance or Compatibility. Buildings, troops and rules stay the same.
Click: select without moving the camera
Double-click in list: select and focus
Shift + click: add · Drag: selection box
Left Shift + drag: pan map
Space + drag or middle button: pan map
Right-click: move / enter · Shift + right-click: add waypoint
Only your base selected + right-click: rally point
Ctrl +1/2/3: save · 1/2/3: select and focus
WASD: pan map · Q/E: rotate camera
K: stop · X: exit building · Y: rescue
T: team · Tab / Shift + Tab: navigate buttons
Esc: close / clear selection · Scroll: zoom
● Your troops · ◇ Allied
The manager shows only your units.
Incapacitates one selected member, once per match. Recruit medics (M) and bring them closer. Rescue is automatic in safety; Y requests rescue under enemy contact.
Creates a stationary rival to test casualties and reloads. Retreat before losing every member; G shows the base and B replaces casualties. As Logistics, recruit with P, enter H1 and fortify. Then C creates two fighting garrisons.
15–40% per class · total 100%